A world that
wants youdead
RAVENSK is a multiplayer zombie-apocalypse survival game in a big open world. A fictional northern region, settlements that feud one day and stand together the next, and the infected around every corner.
≈63 sq mi of the north
Ravensk is a fictional region with Alaska-like terrain: taiga, rivers, mountains and coastline. The settlements of Prichal and Gnezdo have taken root here. Weather changes in-game: snow, downpours, fog, thunderstorms and a full day-night cycle.
Your body remembers every mistake
Hunger, thirst, cold, wounds and bleeding. Food has to be cooked, weapons wear out, a bandage only lasts so many uses. Die and you lose everything you carried — and your body rises as one of the infected, wearing your gear.
Two sides
Red is Prichal, blue is Gnezdo. You pick a side when you start.
Safe zones
No shooting players inside the settlements. Outside them, everyone is on their own.
Extraction
Raids from the safe zones through a guide NPC — with a party or solo. Die in extraction and you lose it all.
Weather and daytime
Snow, downpours, fog and storms change visibility and tactics.
Weapons and gear
Scopes and zeroing, armor classes, an inventory of pockets and backpacks.
Unreal Engine 5
Nanite, Lumen, living foliage and weather.
