RAVENSK
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// About the game

A world that
wants you
dead

RAVENSK is a multiplayer zombie-apocalypse survival game in a big open world. A fictional northern region, settlements that feud one day and stand together the next, and the infected around every corner.

// 01 · The region

≈63 sq mi of the north

Ravensk is a fictional region with Alaska-like terrain: taiga, rivers, mountains and coastline. The settlements of Prichal and Gnezdo have taken root here. Weather changes in-game: snow, downpours, fog, thunderstorms and a full day-night cycle.

[ screenshot · the region ]
[ screenshot · survival ]
// 02 · Survival

Your body remembers every mistake

Hunger, thirst, cold, wounds and bleeding. Food has to be cooked, weapons wear out, a bandage only lasts so many uses. Die and you lose everything you carried — and your body rises as one of the infected, wearing your gear.

// Key features

Two sides

Red is Prichal, blue is Gnezdo. You pick a side when you start.

Safe zones

No shooting players inside the settlements. Outside them, everyone is on their own.

Extraction

Raids from the safe zones through a guide NPC — with a party or solo. Die in extraction and you lose it all.

Weather and daytime

Snow, downpours, fog and storms change visibility and tactics.

Weapons and gear

Scopes and zeroing, armor classes, an inventory of pockets and backpacks.

Unreal Engine 5

Nanite, Lumen, living foliage and weather.